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Branża Gry

Rachunek zysków i strat: Zysk netto

Profil Raport Zysk netto r/r
11B (11BIT) 2026/Q2 -2 535 -115,99%
MGS (MADNETIC) 2026/Q2 -545 -168,73%
BKD (BKDGAMES) 2026/Q2 -1 247 -259,37%
ARG (ARTGAMES) 2026/Q2 -45 +80,43%
ATJ (ATOMJELLY) 2026/Q2 -256 +65,96%
DRG (DRAGEUS) 2026/Q2 -258 -2 050,00%
FRW (FROZENWAY) 2026/Q2 2 066 -54,48%
TGS (TRUEGS) 2026/Q2 -3 154 +17,07%
DUA (DUALITY) 2026/Q2 -648 +1,22%
DFH (DEFENCEH) 2026/Q2 -1 793 -711,95%
FRM (FREEMIND) 2026/Q2 1 116 +174,88%
SMT (SIMTERACT) 2026/Q2 1 730 +735,75%
PRE (PRESIDENT) 2026/Q2 15 313 -47,81%
PDG (PYRAMID) 2026/Q2 -500 -171,74%
OVI (OVIDWORKS) 2026/Q2 -778 -8,21%
UFG (UFGAMES) 2026/Q2 -541 +48,03%
BCS (BIGCHEESE) 2026/Q2 -9 681 -602,91%
FOR (FOREVEREN) 2026/Q2 6 278 -11,86%
F51 (FARM51) 2026/Q2 -2 336 -190,51%
LMG (LMGAMES) 2026/Q2 -84 +96,43%
DPG (DARKPOINT) 2026/Q2 448 +118,09%
RST (ROAD) 2026/Q2 -405 +75,23%
FOX (SPACEFOX) 2026/Q2 -859 -82,77%
VFA (VRFABRIC) 2026/Q2 1 699 +402,85%
TEN (TSGAMES) 2026/Q2 57 747 -22,55%
SOK (SONKA) 2026/Q2 -656 -179,13%
QCR (QUEST) 2026/Q2 -1 066 -79,16%
MMS (MADMIND) 2026/Q2 -4 763 -1 060,28%
RSG (RSGAMES) 2026/Q2 60 +101,36%
ALG (AIGAMES) 2026/Q2 -5 458 -1 779,38%
IMG (IMMGAMES) 2026/Q2 -1 506 -18,03%
NRS (NEURONE) 2026/Q2 -102 +56,41%
3RG (3RGAMES) 2026/Q2 4 134 +1 375,93%
IPW (IMAGEPWR) 2026/Q2 -1 251 +36,75%
CDR (CDPROJEKT) 2026/Q2 688 859 +51,46%
DDI (DDISTANCE) 2026/Q2 -1 433 -178,79%
CRJ (CREEPYJAR) 2026/Q2 43 751 +141,73%
BRP (BLACKROSE) 2026/Q2 -2 900 -315,47%
LTM (LTGAMES) 2026/Q2 -164 +0,61%
IVO (INCUVO) 2026/Q2 -2 318 +19,51%
ICG (ICECODE) 2026/Q2 -1 237 +90,00%
PCF (PCFGROUP) 2026/Q2 -123 125 +24,60%
ART (ARTIFEX) 2026/Q2 20 868 -23,40%
VAR (VARSAV) 2026/Q2 875 +54,59%
GHT (GAMEHUNT) 2026/Q2 -64 -111,31%
NOB (NOOBZ) 2026/Q2 -1 309 +14,61%
CFG 2026/Q2 -2 010 -102,21%
CIG (CIGAMES) 2026/Q2 2 888 +83,37%
GDS (GDEVS) 2026/Q2 -902 -203,70%
PLT (PLOTTWIST) 2026/Q2 -1 657 -7,25%
WLI (WILDINT) 2026/Q2 -2 186 -137,09%
JJB (JUJUBEE) 2026/Q2 -4 106 -2 749,03%
LHD (LICHTHUND) 2026/Q2 -975 -27,79%
BBT (BOOMBIT) 2026/Q2 5 770 +213,67%
GMV (GAMIVO) 2026/Q2 5 452 +0,68%
MLT (MOONLIT) 2026/Q2 -20 +84,73%
7LV (7LEVELS) 2026/Q2 591 -22,24%
MUN (MUNAR) 2026/Q2 -722 +17,77%
GIF (GAMFACTOR) 2026/Q2 -483 +90,31%
STA (STARWARD) 2026/Q2 -1 310 -5,82%
DGE (DRAGOENT) 2026/Q2 1 152 -57,14%
ECC (ECCGAMES) 2026/Q2 -681 -947,69%
TBL (TBULL) 2026/Q2 -3 504 -27,42%
IWS (IRONWOLF) 2026/Q2 -539 +62,90%
HUG (HUUUGE) 2026/Q2 254 909 -7,18%
BTC (BTCSTUDIO) 2026/Q2 1 264 +261,02%
BLO (BLOOBER) 2026/Q2 35 163 +114,89%
THD (THEDUST) 2026/Q2 98 +101,72%
K2P (KOOL2PLAY) 2026/Q2 -4 138 +58,76%
RND (RENDER) 2026/Q2 8 953 +33,19%
RAY (PURPLERAY) 2026/Q2 6 -94,64%
CRB (CARBONSTU) 2026/Q2 -2 581 -0,04%
SIM (SIMFABRIC) 2026/Q2 -2 923 -231,78%
P2C (P2CHILL) 2026/Q2 -11 -103,69%
VVD (VIVID) 2026/Q2 -3 777 -45,72%
OML (ONEMORE) 2026/Q2 -3 293 -373,96%
CLA (CONSOLE) 2026/Q2 602 -15,33%
END (ENEIDA) 2026/Q2 -66 +55,41%
GOP (GAMEOPS) 2026/Q2 5 980 +2,45%
CWA (CONSOLEW) 2026/Q2 -73 -123,86%
ULG (ULTGAMES) 2026/Q2 11 377 +185,07%
QUB (QUBICGMS) 2026/Q2 -429 +59,34%
MOV (MOVIEGAMES) 2026/Q2 -6 821 -18,07%
PLW (PLAYWAY) 2026/Q2 107 614 -40,74%
CHP (CHERRY) 2026/Q1 -529 +96,00%
IMR (INTM) 2026/Q1 -475 +11,87%
TTWO (TAKETWO) 2025/Q4 -1 115 507 +93,55%
PBT (PBGAMES) 2025/Q4 -637 +81,87%
RKG (ROCKGAME) 2025/Q4 -962 -110,01%
GDC (GAMEDUST) 2025/Q3 -10 769 +62,62%
MAN (MANYDEV) 2025/Q1 -1 373 +12,27%
FLG (FALCON) 2024/Q4 30 -47,37%
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dla rocznego okresu dane urocznione z 4 ostatnich raportów kwartalnych.
Dane w tys. PLN
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