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Branża Gry
Przepływy pieniężne: CAPEX (niematerialne i rzeczowe)
| Profil | Raport | CAPEX (niematerialne i rzeczowe) | r/r |
|---|---|---|---|
| CDR (CDPROJEKT) | 2026/Q2 | 747 147 | +46,75% |
| TTWO (TAKETWO) | 2025/Q4 | 609 002 | -6,97% |
| BLO (BLOOBER) | 2026/Q2 | 90 787 | +51,79% |
| CIG (CIGAMES) | 2026/Q2 | 85 396 | +5,61% |
| PLW (PLAYWAY) | 2026/Q2 | 80 488 | +3 519,06% |
| 11B (11BIT) | 2026/Q2 | 39 859 | -17,87% |
| PCF (PCFGROUP) | 2026/Q2 | 25 679 | -69,97% |
| BBT (BOOMBIT) | 2026/Q2 | 22 984 | -20,34% |
| OML (ONEMORE) | 2026/Q2 | 22 634 | +8 130,55% |
| CRJ (CREEPYJAR) | 2026/Q2 | 16 260 | +27,03% |
| VVD (VIVID) | 2026/Q2 | 6 201 | +9,35% |
| ICG (ICECODE) | 2026/Q2 | 5 821 | +247,29% |
| MOV (MOVIEGAMES) | 2026/Q2 | 5 320 | +38,00% |
| HUG (HUUUGE) | 2026/Q2 | 4 378 | -30,77% |
| TEN (TSGAMES) | 2026/Q2 | 4 135 | -6,87% |
| GIF (GAMFACTOR) | 2026/Q2 | 4 019 | -66,71% |
| QUB (QUBICGMS) | 2026/Q2 | 2 148 | -35,94% |
| DPG (DARKPOINT) | 2026/Q2 | 2 085 | -15,07% |
| RST (ROAD) | 2026/Q2 | 1 127 | +17,15% |
| LMG (LMGAMES) | 2026/Q2 | 1 038 | |
| 3RG (3RGAMES) | 2026/Q2 | 949 | |
| IVO (INCUVO) | 2026/Q2 | 818 | -62,25% |
| GOP (GAMEOPS) | 2026/Q2 | 634 | -80,83% |
| RKG (ROCKGAME) | 2025/Q4 | 586 | +9 666,67% |
| CHP (CHERRY) | 2026/Q2 | 507 | -64,50% |
| RND (RENDER) | 2026/Q2 | 379 | -82,60% |
| NOB (NOOBZ) | 2026/Q2 | 244 | +803,70% |
| TGS (TRUEGS) | 2026/Q2 | 223 | -62,90% |
| TBL (TBULL) | 2026/Q2 | 185 | -87,46% |
| SIM (SIMFABRIC) | 2026/Q2 | 156 | +178,57% |
| CRB (CARBONSTU) | 2026/Q2 | 119 | -97,06% |
| SMT (SIMTERACT) | 2026/Q2 | 101 | -6,48% |
| ART (ARTIFEX) | 2026/Q2 | 99 | -96,12% |
| MLT (MOONLIT) | 2026/Q2 | 84 | +2 700,00% |
| ULG (ULTGAMES) | 2026/Q2 | 52 | -74,00% |
| DFH (DEFENCEH) | 2026/Q2 | 50 | |
| VFA (VRFABRIC) | 2026/Q2 | 49 | +250,00% |
| CFG | 2026/Q2 | 32 | +166,67% |
| PLT (PLOTTWIST) | 2026/Q2 | 29 | |
| CLA (CONSOLE) | 2026/Q2 | 28 | +366,67% |
| FOR (FOREVEREN) | 2026/Q2 | 21 | -65,57% |
| FOX (SPACEFOX) | 2026/Q2 | 13 | |
| DGE (DRAGOENT) | 2026/Q2 | 13 | -71,11% |
| ARG (ARTGAMES) | 2026/Q2 | 11 | +22,22% |
| LHD (LICHTHUND) | 2026/Q2 | 10 | -81,13% |
| FRW (FROZENWAY) | 2026/Q2 | 9 | -91,26% |
| SOK (SONKA) | 2026/Q2 | 8 | -33,33% |
| MUN (MUNAR) | 2026/Q2 | 7 | |
| PRE (PRESIDENT) | 2026/Q2 | 6 | |
| IPW (IMAGEPWR) | 2026/Q2 | 6 | |
| JJB (JUJUBEE) | 2026/Q2 | 3 | |
| MAN (MANYDEV) | 2025/Q1 | 2 | -99,55% |
| STA (STARWARD) | 2026/Q2 | 2 | -33,33% |
| MGS (MADNETIC) | 2026/Q2 | 0 | |
| BKD (BKDGAMES) | 2026/Q2 | 0 | |
| ATJ (ATOMJELLY) | 2026/Q2 | 0 | |
| DRG (DRAGEUS) | 2026/Q2 | 0 | -100,00% |
| DUA (DUALITY) | 2026/Q2 | 0 | |
| FRM (FREEMIND) | 2026/Q2 | 0 | -100,00% |
| PDG (PYRAMID) | 2026/Q2 | 0 | |
| OVI (OVIDWORKS) | 2026/Q2 | 0 | -100,00% |
| UFG (UFGAMES) | 2026/Q2 | 0 | |
| BCS (BIGCHEESE) | 2026/Q2 | 0 | -100,00% |
| F51 (FARM51) | 2026/Q2 | 0 | -100,00% |
| QCR (QUEST) | 2026/Q2 | 0 | |
| MMS (MADMIND) | 2026/Q2 | 0 | |
| RSG (RSGAMES) | 2026/Q2 | 0 | -100,00% |
| IMG (IMMGAMES) | 2026/Q2 | 0 | |
| NRS (NEURONE) | 2026/Q2 | 0 | |
| FLG (FALCON) | 2024/Q4 | 0 | |
| DDI (DDISTANCE) | 2026/Q2 | 0 | |
| BRP (BLACKROSE) | 2026/Q2 | 0 | -100,00% |
| LTM (LTGAMES) | 2026/Q2 | 0 | |
| VAR (VARSAV) | 2026/Q2 | 0 | |
| GHT (GAMEHUNT) | 2026/Q2 | 0 | |
| GDC (GAMEDUST) | 2025/Q3 | 0 | |
| GDS (GDEVS) | 2026/Q2 | 0 | |
| WLI (WILDINT) | 2026/Q2 | 0 | |
| GMV (GAMIVO) | 2026/Q2 | 0 | |
| PBT (PBGAMES) | 2025/Q4 | 0 | |
| ECC (ECCGAMES) | 2026/Q2 | 0 | |
| IWS (IRONWOLF) | 2026/Q2 | 0 | |
| BTC (BTCSTUDIO) | 2026/Q2 | 0 | -100,00% |
| THD (THEDUST) | 2026/Q2 | 0 | |
| K2P (KOOL2PLAY) | 2026/Q2 | 0 | |
| RAY (PURPLERAY) | 2026/Q2 | 0 | -100,00% |
| IMR (INTM) | 2026/Q1 | 0 | |
| P2C (P2CHILL) | 2026/Q2 | 0 | |
| END (ENEIDA) | 2026/Q2 | 0 | |
| CWA (CONSOLEW) | 2026/Q2 | 0 | -100,00% |
| 7LV (7LEVELS) | 2026/Q2 | -17 | -107,52% |
| ALG (AIGAMES) | 2026/Q2 | -480 | -187,59% |
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dane w tys. PLN
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dane w tys. PLN
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