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Branża Gry

Przepływy pieniężne: CAPEX (niematerialne i rzeczowe)

Profil Raport CAPEX (niematerialne i rzeczowe) r/r
7LV (7LEVELS) 2026/Q2 -17 -107,52%
MGS (MADNETIC) 2026/Q2 0
BKD (BKDGAMES) 2026/Q2 0
DRG (DRAGEUS) 2026/Q2 0 -100,00%
DUA (DUALITY) 2026/Q2 0
FRM (FREEMIND) 2026/Q2 0 -100,00%
PDG (PYRAMID) 2026/Q2 0
OVI (OVIDWORKS) 2026/Q2 0 -100,00%
UFG (UFGAMES) 2026/Q2 0
F51 (FARM51) 2026/Q2 0 -100,00%
DGS (DEMGAMES) 2026/Q2 0
MMS (MADMIND) 2026/Q2 0
RSG (RSGAMES) 2026/Q2 0 -100,00%
IMG (IMMGAMES) 2026/Q2 0
NRS (NEURONE) 2026/Q2 0
FLG (FALCON) 2024/Q4 0
DDI (DDISTANCE) 2026/Q2 0
BRP (BLACKROSE) 2026/Q2 0 -100,00%
LTM (LTGAMES) 2026/Q2 0
VAI (VOLARIA) 2026/Q2 0 -100,00%
VAR (VARSAV) 2026/Q2 0
IMR (INTM) 2025/Q4 0
GHT (GAMEHUNT) 2026/Q2 0
GDC (GAMEDUST) 2025/Q3 0
GDS (GDEVS) 2026/Q2 0
WLI (WILDINT) 2026/Q2 0
GMV (GAMIVO) 2026/Q2 0
PBT (PBGAMES) 2025/Q4 0
BCS (BIGCHEESE) 2026/Q1 0 -100,00%
ECC (ECCGAMES) 2026/Q2 0
ATJ (ATOMJELLY) 2026/Q1 0
IWS (IRONWOLF) 2026/Q2 0
BTC (BTCSTUDIO) 2026/Q2 0 -100,00%
THD (THEDUST) 2026/Q2 0
K2P (KOOL2PLAY) 2026/Q2 0
RAY (PURPLERAY) 2026/Q2 0 -100,00%
P2C (P2CHILL) 2026/Q2 0
END (ENEIDA) 2026/Q2 0
CWA (CONSOLEW) 2026/Q2 0 -100,00%
MAN (MANYDEV) 2025/Q1 2 -99,55%
STA (STARWARD) 2026/Q2 2 -33,33%
JJB (JUJUBEE) 2026/Q2 3
PRE (PRESIDENT) 2026/Q2 6
IPW (IMAGEPWR) 2026/Q2 6
MUN (MUNAR) 2026/Q2 7
SOK (SONKA) 2026/Q2 8 -33,33%
FRW (FROZENWAY) 2026/Q2 9 -91,26%
LHD (LICHTHUND) 2026/Q2 10 -81,13%
ARG (ARTGAMES) 2026/Q2 11 +22,22%
FOX (SPACEFOX) 2026/Q2 13
FOR (FOREVEREN) 2026/Q2 21 -65,57%
CLA (CONSOLE) 2026/Q2 28 +366,67%
PLT (PLOTTWIST) 2026/Q2 29
CFG 2026/Q2 32 +166,67%
DGE (DRAGOENT) 2026/Q1 40 +166,67%
VFA (VRFABRIC) 2026/Q2 49 +250,00%
DFH (DEFENCEH) 2026/Q2 50
ULG (ULTGAMES) 2026/Q1 75 -75,25%
MLT (MOONLIT) 2026/Q2 84 +2 700,00%
SIM (SIMFABRIC) 2026/Q1 99 -79,67%
SMT (SIMTERACT) 2026/Q2 101 -6,48%
CRB (CARBONSTU) 2026/Q2 119 -97,06%
ART (ARTIFEX) 2026/Q1 130 -95,02%
SGD (SIGMADEF) 2026/Q2 190 -87,41%
TGS (TRUEGS) 2026/Q2 223 -62,90%
NOB (NOOBZ) 2026/Q2 244 +803,70%
TBL (TBULL) 2026/Q1 330 -81,99%
ALG (AIGAMES) 2026/Q1 354 +134,34%
RND (RENDER) 2026/Q1 379 -90,69%
3RG (3RGAMES) 2026/Q1 471
RKG (ROCKGAME) 2025/Q4 586 +9 666,67%
CHP (CHERRY) 2026/Q1 750 -55,73%
IVO (INCUVO) 2026/Q2 818 -62,25%
LMG (LMGAMES) 2026/Q2 1 038
RST (ROAD) 2026/Q2 1 127 +17,15%
GOP (GAMEOPS) 2026/Q1 1 164 -60,37%
DPG (DARKPOINT) 2026/Q2 2 085 -15,07%
QUB (QUBICGMS) 2026/Q2 2 148 -35,94%
TEN (TSGAMES) 2026/Q1 3 418 -31,35%
GIF (GAMFACTOR) 2026/Q1 4 469 -58,45%
HUG (HUUUGE) 2026/Q1 4 869 -53,79%
MOV (MOVIEGAMES) 2026/Q1 5 548 +58,24%
ICG (ICECODE) 2026/Q2 5 821 +247,29%
VVD (VIVID) 2026/Q1 6 193 +25,77%
CRJ (CREEPYJAR) 2026/Q1 13 671 +8,72%
OML (ONEMORE) 2026/Q1 17 151 +6 372,08%
BBT (BOOMBIT) 2026/Q1 19 487 -38,83%
PCF (PCFGROUP) 2026/Q1 22 435 -79,42%
11B (11BIT) 2026/Q1 39 585 -25,08%
PLW (PLAYWAY) 2026/Q1 69 065 +4 822,67%
CIG (CIGAMES) 2026/Q1 86 618 +16,59%
BLO (BLOOBER) 2026/Q1 92 764 +77,76%
TTWO (TAKETWO) 2025/Q4 609 002 -6,97%
CDR (CDPROJEKT) 2026/Q1 694 369 +65,44%
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dane w tys. PLN
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