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Branża Gry
Bilans: Wartość firmy
| Profil | Raport | Wartość firmy | r/r | k/k |
|---|---|---|---|---|
| WLI (WILDINT) | 2026/Q1 | 6 926 | -20,69% | -6,13% |
| VVD (VIVID) | 2026/Q1 | 0 | ||
| VFA (VRFABRIC) | 2026/Q1 | 0 | ||
| VAR (VARSAV) | 2026/Q1 | 0 | ||
| VAI (VOLARIA) | 2026/Q1 | 0 | ||
| ULG (ULTGAMES) | 2026/Q1 | 0 | ||
| UFG (UFGAMES) | 2026/Q1 | 0 | ||
| TTWO (TAKETWO) | 2025/Q4 | 3 972 356 | -2,77% | +3,49% |
| THD (THEDUST) | 2026/Q1 | 0 | -100,00% | |
| TGS (TRUEGS) | 2026/Q1 | 3 101 | -49,99% | -19,99% |
| TEN (TSGAMES) | 2026/Q1 | 109 026 | +3,50% | +2,05% |
| TBL (TBULL) | 2025/Q4 | 0 | ||
| STA (STARWARD) | 2026/Q1 | 0 | ||
| SOK (SONKA) | 2026/Q1 | 0 | ||
| SMT (SIMTERACT) | 2026/Q1 | 0 | ||
| SIM (SIMFABRIC) | 2026/Q1 | 131 | 0,00% | 0,00% |
| SGD (SIGMADEF) | 2026/Q1 | 0 | -100,00% | |
| RST (ROAD) | 2026/Q1 | 0 | ||
| RSG (RSGAMES) | 2026/Q1 | 0 | ||
| RND (RENDER) | 2026/Q1 | 0 | ||
| RKG (ROCKGAME) | 2026/Q1 | 521 | ||
| RAY (PURPLERAY) | 2026/Q1 | 0 | ||
| QUB (QUBICGMS) | 2026/Q1 | 261 | +87,77% | -6,12% |
| PRE (PRESIDENT) | 2026/Q1 | 0 | ||
| PLW (PLAYWAY) | 2026/Q1 | 10 591 | -9,54% | 0,00% |
| PLT (PLOTTWIST) | 2026/Q1 | 0 | ||
| PDG (PYRAMID) | 2026/Q1 | 0 | ||
| PCF (PCFGROUP) | 2026/Q1 | 0 | -100,00% | -100,00% |
| PBT (PBGAMES) | 2025/Q4 | 0 | ||
| P2C (P2CHILL) | 2026/Q1 | 0 | ||
| OVI (OVIDWORKS) | 2026/Q1 | 0 | -100,00% | |
| OML (ONEMORE) | 2026/Q1 | 0 | ||
| NRS (NEURONE) | 2026/Q1 | 0 | ||
| NOB (NOOBZ) | 2026/Q1 | 0 | ||
| MUN (MUNAR) | 2026/Q1 | 0 | ||
| MPS (MEGAPIXEL) | 2025/Q3 | 0 | ||
| MOV (MOVIEGAMES) | 2026/Q1 | 0 | ||
| MMS (MADMIND) | 2026/Q1 | 0 | ||
| MLT (MOONLIT) | 2026/Q1 | 0 | ||
| MGS (MADNETIC) | 2026/Q1 | 0 | ||
| MAN (MANYDEV) | 2025/Q1 | 0 | ||
| LTM (LTGAMES) | 2026/Q1 | 0 | ||
| LMG (LMGAMES) | 2026/Q1 | 0 | ||
| LHD (LICHTHUND) | 2026/Q1 | 0 | ||
| K2P (KOOL2PLAY) | 2026/Q1 | 0 | ||
| JJB (JUJUBEE) | 2026/Q1 | 0 | ||
| IWS (IRONWOLF) | 2026/Q1 | 0 | ||
| IVO (INCUVO) | 2026/Q1 | 0 | ||
| IPW (IMAGEPWR) | 2026/Q1 | 1 | ||
| IMR (INTM) | 2025/Q4 | 3 097 | -15,57% | -4,41% |
| IMG (IMMGAMES) | 2026/Q1 | 0 | ||
| ICG (ICECODE) | 2026/Q1 | 4 604 | -29,88% | -9,64% |
| HUG (HUUUGE) | 2026/Q1 | 9 913 | +2,53% | +1,49% |
| GOP (GAMEOPS) | 2026/Q1 | 115 | -22,82% | 0,00% |
| GMV (GAMIVO) | 2026/Q1 | 0 | -100,00% | |
| GIF (GAMFACTOR) | 2026/Q1 | 0 | ||
| GHT (GAMEHUNT) | 2026/Q1 | 0 | ||
| GDS (GDEVS) | 2026/Q1 | 0 | ||
| GDC (GAMEDUST) | 2025/Q3 | 2 580 | -80,61% | -5,36% |
| FRW (FROZENWAY) | 2026/Q1 | 0 | ||
| FRM (FREEMIND) | 2025/Q4 | 0 | ||
| FOX (SPACEFOX) | 2026/Q1 | 0 | ||
| FOR (FOREVEREN) | 2026/Q1 | 1 405 | -10,22% | -2,77% |
| FLG (FALCON) | 2024/Q1 | 0 | ||
| F51 (FARM51) | 2026/Q1 | 0 | ||
| END (ENEIDA) | 2026/Q1 | 0 | ||
| ECC (ECCGAMES) | 2026/Q1 | 0 | ||
| DUA (DUALITY) | 2026/Q1 | 0 | ||
| DRG (DRAGEUS) | 2026/Q1 | 0 | ||
| DPG (DARKPOINT) | 2026/Q1 | 0 | ||
| DGS (DEMGAMES) | 2026/Q1 | 0 | ||
| DGE (DRAGOENT) | 2026/Q1 | 0 | ||
| DFH (DEFENCEH) | 2026/Q1 | 0 | ||
| DDI (DDISTANCE) | 2026/Q1 | 0 | ||
| CWA (CONSOLEW) | 2026/Q1 | 0 | ||
| CRJ (CREEPYJAR) | 2026/Q1 | 0 | ||
| CRB (CARBONSTU) | 2026/Q1 | 0 | ||
| CLA (CONSOLE) | 2026/Q1 | 0 | ||
| CIG (CIGAMES) | 2026/Q1 | 0 | ||
| CHP (CHERRY) | 2026/Q1 | 0 | ||
| CFG | 2026/Q1 | 0 | ||
| CDR (CDPROJEKT) | 2026/Q1 | 88 899 | +57,52% | 0,00% |
| BTC (BTCSTUDIO) | 2026/Q1 | 0 | ||
| BRP (BLACKROSE) | 2026/Q1 | 0 | ||
| BLO (BLOOBER) | 2026/Q1 | 5 907 | 0,00% | 0,00% |
| BKD (BKDGAMES) | 2026/Q1 | 0 | ||
| BCS (BIGCHEESE) | 2026/Q1 | 0 | ||
| BBT (BOOMBIT) | 2026/Q1 | 14 653 | -1,16% | +2,07% |
| ATJ (ATOMJELLY) | 2026/Q1 | 0 | ||
| ART (ARTIFEX) | 2026/Q1 | 0 | ||
| ARG (ARTGAMES) | 2026/Q1 | 0 | ||
| ALG (AIGAMES) | 2026/Q1 | 0 | ||
| 7LV (7LEVELS) | 2026/Q1 | 0 | ||
| 3RG (3RGAMES) | 2026/Q1 | 15 602 | 0,00% | 0,00% |
| 11B (11BIT) | 2026/Q1 | 0 |
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dane w tys. PLN
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dane w tys. PLN
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