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Branża Gry

Rachunek zysków i strat: Techniczny koszt wytworzenia produkcji sprzedanej

Profil Raport Techniczny koszt wytworzenia produkcji sprzedanej r/r
11B (11BIT) 2026/Q2 126 906 +63,63%
MGS (MADNETIC) 2026/Q2 1 187 -35,17%
BKD (BKDGAMES) 2026/Q2 1 928 -16,32%
ARG (ARTGAMES) 2026/Q2 1 078 -16,17%
ATJ (ATOMJELLY) 2026/Q2 223 -76,62%
DRG (DRAGEUS) 2026/Q2 748 -28,56%
FRW (FROZENWAY) 2026/Q2 11 435 -0,33%
TGS (TRUEGS) 2026/Q2 281 +44,85%
DUA (DUALITY) 2026/Q2 1 129 -46,87%
DFH (DEFENCEH) 2026/Q2 2 388 +79,68%
FRM (FREEMIND) 2026/Q2 4 382 +42,00%
SMT (SIMTERACT) 2026/Q2 9 800 +5,90%
PRE (PRESIDENT) 2026/Q2 5 168 +29,75%
PDG (PYRAMID) 2026/Q2 1 628 -17,40%
OVI (OVIDWORKS) 2026/Q2 5 647 +207,40%
UFG (UFGAMES) 2026/Q2 732 -42,36%
BCS (BIGCHEESE) 2026/Q2 8 519 +72,34%
FOR (FOREVEREN) 2026/Q2 21 614 +7,91%
F51 (FARM51) 2026/Q2 12 687 -33,15%
LMG (LMGAMES) 2026/Q2 1 598 +39,81%
DPG (DARKPOINT) 2026/Q2 4 355 -14,10%
RST (ROAD) 2026/Q2 1 707 -45,38%
FOX (SPACEFOX) 2026/Q2 800 +84,33%
VFA (VRFABRIC) 2026/Q2 4 154 -18,18%
TEN (TSGAMES) 2026/Q2 64 254 +5,55%
SOK (SONKA) 2026/Q2 7 405 +197,75%
QCR (QUEST) 2026/Q2 725 -32,56%
MMS (MADMIND) 2026/Q2 1 670 +2,52%
RSG (RSGAMES) 2026/Q2 2 358 -28,42%
ALG (AIGAMES) 2026/Q2 -35 -144,87%
IMG (IMMGAMES) 2026/Q2 1 041 -48,47%
NRS (NEURONE) 2026/Q2 102 -46,03%
3RG (3RGAMES) 2026/Q2 4 601 +9,73%
IPW (IMAGEPWR) 2026/Q2 789 -25,98%
CDR (CDPROJEKT) 2026/Q2 9 105 -95,89%
DDI (DDISTANCE) 2026/Q2 2 656 -22,18%
CRJ (CREEPYJAR) 2026/Q2 21 952 +64,50%
BRP (BLACKROSE) 2026/Q2 1 637 -24,28%
LTM (LTGAMES) 2026/Q2 167 -16,92%
IVO (INCUVO) 2026/Q2 12 779 -41,32%
ICG (ICECODE) 2026/Q2 2 009 -86,17%
PCF (PCFGROUP) 2026/Q2 137 126 -19,02%
ART (ARTIFEX) 2026/Q2 10 599 -2,95%
VAR (VARSAV) 2026/Q2 4 174 +26,83%
GHT (GAMEHUNT) 2026/Q2 2 826 +1,62%
NOB (NOOBZ) 2026/Q2 2 234 -40,25%
CFG 2026/Q2 694 -57,71%
CIG (CIGAMES) 2026/Q2 32 637 -14,89%
GDS (GDEVS) 2026/Q2 745 -42,82%
PLT (PLOTTWIST) 2026/Q2 2 089 +31,14%
WLI (WILDINT) 2026/Q2 1 640 +101,23%
JJB (JUJUBEE) 2026/Q2 1 089 +0,28%
LHD (LICHTHUND) 2026/Q2 3 117 -37,99%
BBT (BOOMBIT) 2026/Q2 204 550 +11,13%
GMV (GAMIVO) 2026/Q2 10 449 -5,07%
MLT (MOONLIT) 2026/Q2 917 +107,00%
7LV (7LEVELS) 2026/Q2 2 034 -41,01%
MUN (MUNAR) 2026/Q2 952 +160,82%
GIF (GAMFACTOR) 2026/Q2 14 443 +59,17%
STA (STARWARD) 2026/Q2 2 806 -4,85%
DGE (DRAGOENT) 2026/Q2 13 119 -11,58%
ECC (ECCGAMES) 2026/Q2 1 363 +8,61%
TBL (TBULL) 2026/Q2 3 855 +7,08%
IWS (IRONWOLF) 2026/Q2 960 -19,67%
HUG (HUUUGE) 2026/Q2 170 248 -30,29%
BTC (BTCSTUDIO) 2026/Q2 259 -21,75%
BLO (BLOOBER) 2026/Q2 100 281 +77,41%
THD (THEDUST) 2026/Q2 1 315 +281,63%
K2P (KOOL2PLAY) 2026/Q2 888 -59,49%
RND (RENDER) 2026/Q2 4 863 -14,88%
RAY (PURPLERAY) 2026/Q2 67 -62,98%
CRB (CARBONSTU) 2026/Q2 5 479 -21,27%
SIM (SIMFABRIC) 2026/Q2 7 550 +1,59%
P2C (P2CHILL) 2026/Q2 2 838 +39,73%
VVD (VIVID) 2026/Q2 16 829 -7,33%
OML (ONEMORE) 2026/Q2 0 -100,00%
CLA (CONSOLE) 2026/Q2 2 865 -4,37%
END (ENEIDA) 2026/Q2 146 -61,78%
GOP (GAMEOPS) 2026/Q2 10 271 +6,13%
CWA (CONSOLEW) 2026/Q2 1 772 -13,05%
ULG (ULTGAMES) 2026/Q2 39 244 +67,44%
QUB (QUBICGMS) 2026/Q2 26 087 -14,93%
MOV (MOVIEGAMES) 2026/Q2 7 696 -45,82%
PLW (PLAYWAY) 2026/Q2 161 616 +50,24%
CHP (CHERRY) 2026/Q1 31 -98,49%
IMR (INTM) 2026/Q1 2 221 -13,48%
TTWO (TAKETWO) 2025/Q4 10 985 233 +1,50%
PBT (PBGAMES) 2025/Q4 950 -56,96%
RKG (ROCKGAME) 2025/Q4 8 759 +34,18%
GDC (GAMEDUST) 2025/Q3 543 -84,33%
MAN (MANYDEV) 2025/Q1 0
FLG (FALCON) 2024/Q4 5 -98,06%
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dla rocznego okresu dane urocznione z 4 ostatnich raportów kwartalnych.
Dane w tys. PLN
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