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Branża Gry

Rachunek zysków i strat: Techniczny koszt wytworzenia produkcji sprzedanej

Profil Raport Techniczny koszt wytworzenia produkcji sprzedanej r/r
11B (11BIT) 2025/Q4 116 778 +59,21%
3RG (3RGAMES) 2025/Q3 4 669 +52,04%
7LV (7LEVELS) 2025/Q4 2 447 -42,38%
ALG (AIGAMES) 2025/Q3 71 +137,57%
ARG (ARTGAMES) 2025/Q4 1 116 -8,75%
ART (ARTIFEX) 2025/Q4 9 767 -20,85%
ATJ (ATOMJELLY) 2025/Q4 547 -23,50%
BBT (BOOMBIT) 2025/Q4 180 793 -7,92%
BCS (BIGCHEESE) 2025/Q3 10 377 +15,79%
BKD (BKDGAMES) 2025/Q4 2 038 -9,34%
BLO (BLOOBER) 2025/Q4 79 916 +49,41%
BRP (BLACKROSE) 2025/Q4 1 534 -51,12%
BTC (BTCSTUDIO) 2025/Q4 213 -35,26%
CDR (CDPROJEKT) 2025/Q4 78 973 -68,05%
CFG 2025/Q4 1 159 -47,37%
CHP (CHERRY) 2025/Q4 5 -99,80%
CIG (CIGAMES) 2025/Q3 42 066 -67,10%
CLA (CONSOLE) 2025/Q4 2 899 +1,86%
CRB (CARBONSTU) 2025/Q4 6 231 -9,49%
CRJ (CREEPYJAR) 2025/Q4 13 488 -19,40%
CWA (CONSOLEW) 2025/Q4 1 977 +0,30%
DDI (DDISTANCE) 2025/Q4 2 498 -61,87%
DFH (DEFENCEH) 2025/Q4 1 879 +2,01%
DGE (DRAGOENT) 2025/Q3 14 186 -17,68%
DGS (DEMGAMES) 2025/Q4 817 -19,59%
DPG (DARKPOINT) 2025/Q4 4 736 -8,71%
DRG (DRAGEUS) 2025/Q4 1 125 +27,55%
DUA (DUALITY) 2025/Q4 1 178 -61,15%
ECC (ECCGAMES) 2025/Q4 1 513 -10,79%
END (ENEIDA) 2025/Q4 170 -87,81%
F51 (FARM51) 2025/Q4 15 613 -18,86%
FLG (FALCON) 2024/Q1 293 +22,08%
FOR (FOREVEREN) 2025/Q4 19 496 -17,47%
FOX (SPACEFOX) 2025/Q4 543 -52,99%
FRM (FREEMIND) 2025/Q4 3 616 +25,51%
FRW (FROZENWAY) 2025/Q4 12 687 +12,34%
GDC (GAMEDUST) 2025/Q3 543 -84,33%
GDS (GDEVS) 2026/Q1 794 -42,17%
GHT (GAMEHUNT) 2025/Q4 2 968 +13,11%
GIF (GAMFACTOR) 2025/Q4 13 158 +113,74%
GMV (GAMIVO) 2025/Q4 11 121 +3,18%
GOP (GAMEOPS) 2025/Q4 9 139 -38,06%
HUG (HUUUGE) 2025/Q4 200 541 -29,14%
ICG (ICECODE) 2025/Q4 2 239 -84,29%
IMG (IMMGAMES) 2025/Q4 1 365 -43,73%
IMR (INTM) 2025/Q4 2 449 +3,73%
IPW (IMAGEPWR) 2025/Q4 1 050 +4,37%
IVO (INCUVO) 2025/Q4 16 421 -23,78%
IWS (IRONWOLF) 2025/Q4 1 008 -26,58%
JJB (JUJUBEE) 2025/Q4 1 214 +25,03%
K2P (KOOL2PLAY) 2025/Q4 1 555 -46,29%
LHD (LICHTHUND) 2025/Q4 3 628 -17,79%
LMG (LMGAMES) 2025/Q4 1 272 -43,32%
LTM (LTGAMES) 2025/Q4 145 -59,83%
MAN (MANYDEV) 2025/Q1 0
MGS (MADNETIC) 2025/Q4 1 503 -15,66%
MLT (MOONLIT) 2025/Q4 615 +68,49%
MMS (MADMIND) 2025/Q4 1 843 -27,56%
MOV (MOVIEGAMES) 2025/Q3 12 374 +5,29%
MPS (MEGAPIXEL) 2025/Q3 1 817 -53,65%
MUN (MUNAR) 2025/Q4 963 +5,48%
NOB (NOOBZ) 2025/Q4 1 720 -70,86%
NRS (NEURONE) 2025/Q4 108 -27,52%
OML (ONEMORE) 2025/Q3 25 -99,71%
OVI (OVIDWORKS) 2025/Q4 3 899 +67,34%
OXY (OXYGEN) 2024/Q1 2 454 -37,60%
P2C (P2CHILL) 2025/Q4 2 296 +6,35%
PBT (PBGAMES) 2025/Q4 919 -58,36%
PCF (PCFGROUP) 2025/Q4 171 722 +20,95%
PDG (PYRAMID) 2025/Q4 1 618 -41,16%
PIX (PIXELCROW) 2024/Q3 318 -18,88%
PLT (PLOTTWIST) 2025/Q4 1 855 +26,28%
PLW (PLAYWAY) 2025/Q3 153 729 +0,20%
PPG (PUNCHPUNK) 2023/Q1 622 -46,84%
PRE (PRESIDENT) 2025/Q4 4 786 +73,72%
PSH (POLYSLASH) 2023/Q3 1 400 -39,00%
QUB (QUBICGMS) 2025/Q4 28 234 -15,00%
RAY (PURPLERAY) 2025/Q4 182 +45,60%
RND (RENDER) 2025/Q3 5 904 +41,55%
RSG (RSGAMES) 2025/Q4 2 897 -20,83%
RST (ROAD) 2025/Q4 2 942 +5,68%
SHY (SHEEPYARD) 2024/Q1 -5 756 -140,14%
SIM (SIMFABRIC) 2025/Q3 6 559 -62,66%
SMT (SIMTERACT) 2025/Q4 9 779 +16,33%
SOK (SONKA) 2025/Q4 7 400 +185,94%
STA (STARWARD) 2025/Q4 2 950 -4,28%
TBL (TBULL) 2025/Q3 3 997 -6,15%
TEN (TSGAMES) 2025/Q4 61 632 -7,07%
TGS (TRUEGS) 2025/Q4 249 +33,87%
THD (THEDUST) 2025/Q4 1 578 -61,17%
TTWO (TAKETWO) 2025/Q3 11 075 040 -4,37%
UFG (UFGAMES) 2025/Q4 1 042 -13,60%
ULG (ULTGAMES) 2025/Q4 33 222 +67,73%
VAI (VOLARIA) 2025/Q4 187 -40,63%
VAR (VARSAV) 2025/Q4 3 442 +4,43%
VFA (VRFABRIC) 2025/Q4 3 142 -23,65%
VRF (VRFACTORY) 2025/Q4 3 500 -20,98%
VVD (VIVID) 2025/Q3 17 930 -11,03%
WLI (WILDINT) 2025/Q4 1 041 +35,55%
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dla rocznego okresu dane urocznione z 4 ostatnich raportów kwartalnych.
Dane w tys. PLN
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