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Branża Gry

Rachunek zysków i strat: Koszty sprzedaży

Profil Raport Koszty sprzedaży r/r
GDS (GDEVS) 2026/Q1 0
RAY (PURPLERAY) 2025/Q4 389 +51,36%
DUA (DUALITY) 2025/Q4 0
CHP (CHERRY) 2025/Q4 117 -46,82%
F51 (FARM51) 2025/Q4 0
ART (ARTIFEX) 2025/Q4 52 743 +0,04%
DGE (DRAGOENT) 2025/Q4 0
PRE (PRESIDENT) 2025/Q4 0
HUG (HUUUGE) 2025/Q4 174 923 -19,44%
GOP (GAMEOPS) 2025/Q4 0
ARG (ARTGAMES) 2025/Q4 0
MUN (MUNAR) 2025/Q4 0
LMG (LMGAMES) 2025/Q4 0
RND (RENDER) 2025/Q4 315 +164,71%
FOX (SPACEFOX) 2025/Q4 0
CRB (CARBONSTU) 2025/Q4 0
PLT (PLOTTWIST) 2025/Q4 0
MOV (MOVIEGAMES) 2025/Q4 0
CWA (CONSOLEW) 2025/Q4 0
MLT (MOONLIT) 2025/Q4 0
MGS (MADNETIC) 2025/Q4 0
CDR (CDPROJEKT) 2025/Q4 119 214 -11,93%
SMT (SIMTERACT) 2025/Q4 0
DDI (DDISTANCE) 2025/Q4 0
PDG (PYRAMID) 2025/Q4 0
ULG (ULTGAMES) 2025/Q4 0
DFH (DEFENCEH) 2025/Q4 345 -41,33%
END (ENEIDA) 2025/Q4 0
GIF (GAMFACTOR) 2025/Q4 0
K2P (KOOL2PLAY) 2025/Q4 0
IWS (IRONWOLF) 2025/Q4 0
NOB (NOOBZ) 2025/Q4 0
CLA (CONSOLE) 2025/Q4 0
ICG (ICECODE) 2025/Q4 0
MMS (MADMIND) 2025/Q4 0
FRM (FREEMIND) 2025/Q4 0
GMV (GAMIVO) 2025/Q4 0
OVI (OVIDWORKS) 2025/Q4 0
ATJ (ATOMJELLY) 2025/Q4 0
IMR (INTM) 2025/Q4 0
LTM (LTGAMES) 2025/Q4 0
TEN (TSGAMES) 2025/Q4 188 067 -12,87%
IPW (IMAGEPWR) 2025/Q4 0
GHT (GAMEHUNT) 2025/Q4 0
BRP (BLACKROSE) 2025/Q4 0
PCF (PCFGROUP) 2025/Q4 0
STA (STARWARD) 2025/Q4 0
7LV (7LEVELS) 2025/Q4 0
PBT (PBGAMES) 2025/Q4 0
3RG (3RGAMES) 2025/Q4 0
DPG (DARKPOINT) 2025/Q4 0
11B (11BIT) 2025/Q4 0
DRG (DRAGEUS) 2025/Q4 0
BBT (BOOMBIT) 2025/Q4 0
VFA (VRFABRIC) 2025/Q4 0
BLO (BLOOBER) 2025/Q4 0
NRS (NEURONE) 2025/Q4 0
IMG (IMMGAMES) 2025/Q4 0
SOK (SONKA) 2025/Q4 0
VAI (VOLARIA) 2025/Q4 0
IVO (INCUVO) 2025/Q4 0
QUB (QUBICGMS) 2025/Q4 0
DGS (DEMGAMES) 2025/Q4 0
CFG 2025/Q4 0
THD (THEDUST) 2025/Q4 0
WLI (WILDINT) 2025/Q4 0
RSG (RSGAMES) 2025/Q4 0
VAR (VARSAV) 2025/Q4 0
CIG (CIGAMES) 2025/Q4 19 852 +69,65%
FOR (FOREVEREN) 2025/Q4 0
LHD (LICHTHUND) 2025/Q4 0
VRF (VRFACTORY) 2025/Q4 0
BTC (BTCSTUDIO) 2025/Q4 0
TGS (TRUEGS) 2025/Q4 0
RST (ROAD) 2025/Q4 0
VVD (VIVID) 2025/Q4 0
P2C (P2CHILL) 2025/Q4 0
CRJ (CREEPYJAR) 2025/Q4 0
JJB (JUJUBEE) 2025/Q4 0
ECC (ECCGAMES) 2025/Q4 0
UFG (UFGAMES) 2025/Q4 0
FRW (FROZENWAY) 2025/Q4 0
BKD (BKDGAMES) 2025/Q4 0
SIM (SIMFABRIC) 2025/Q3 0
BCS (BIGCHEESE) 2025/Q3 0
TTWO (TAKETWO) 2025/Q3 6 541 095 -5,02%
ALG (AIGAMES) 2025/Q3 537 +29,71%
OML (ONEMORE) 2025/Q3 826 -65,67%
TBL (TBULL) 2025/Q3 465 -34,04%
GDC (GAMEDUST) 2025/Q3 0
MPS (MEGAPIXEL) 2025/Q3 0
PLW (PLAYWAY) 2025/Q3 0
MAN (MANYDEV) 2025/Q1 0
PIX (PIXELCROW) 2024/Q3 0
OXY (OXYGEN) 2024/Q1 0
FLG (FALCON) 2024/Q1 0
SHY (SHEEPYARD) 2024/Q1 0
PSH (POLYSLASH) 2023/Q3 0
PPG (PUNCHPUNK) 2023/Q1 0
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dla rocznego okresu dane urocznione z 4 ostatnich raportów kwartalnych.
Dane w tys. PLN
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