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Branża Gry

Rachunek zysków i strat: Koszty sprzedaży

Profil Raport Koszty sprzedaży r/r
MGS (MADNETIC) 2026/Q2 0
BKD (BKDGAMES) 2026/Q2 0
ARG (ARTGAMES) 2026/Q2 0
DRG (DRAGEUS) 2026/Q2 0
FRW (FROZENWAY) 2026/Q2 0
TGS (TRUEGS) 2026/Q2 0
DUA (DUALITY) 2026/Q2 0
DFH (DEFENCEH) 2026/Q2 401 +7,80%
FRM (FREEMIND) 2026/Q2 0
SMT (SIMTERACT) 2026/Q2 0
PRE (PRESIDENT) 2026/Q2 0
PDG (PYRAMID) 2026/Q2 0
OVI (OVIDWORKS) 2026/Q2 0
UFG (UFGAMES) 2026/Q2 0
FOR (FOREVEREN) 2026/Q2 0
F51 (FARM51) 2026/Q2 0
LMG (LMGAMES) 2026/Q2 0
DPG (DARKPOINT) 2026/Q2 0
RST (ROAD) 2026/Q2 0
FOX (SPACEFOX) 2026/Q2 0
VFA (VRFABRIC) 2026/Q2 0
SOK (SONKA) 2026/Q2 0
DGS (DEMGAMES) 2026/Q2 0
MMS (MADMIND) 2026/Q2 0
RSG (RSGAMES) 2026/Q2 0
IMG (IMMGAMES) 2026/Q2 0
NRS (NEURONE) 2026/Q2 0
IPW (IMAGEPWR) 2026/Q2 0
DDI (DDISTANCE) 2026/Q2 0
BRP (BLACKROSE) 2026/Q2 0
LTM (LTGAMES) 2026/Q2 0
IVO (INCUVO) 2026/Q2 0
ICG (ICECODE) 2026/Q2 0
VAI (VOLARIA) 2026/Q2 0
VAR (VARSAV) 2026/Q2 0
GHT (GAMEHUNT) 2026/Q2 0
NOB (NOOBZ) 2026/Q2 0
CFG 2026/Q2 0
GDS (GDEVS) 2026/Q2 0
PLT (PLOTTWIST) 2026/Q2 0
WLI (WILDINT) 2026/Q2 0
JJB (JUJUBEE) 2026/Q2 0
LHD (LICHTHUND) 2026/Q2 0
GMV (GAMIVO) 2026/Q2 0
MLT (MOONLIT) 2026/Q2 0
7LV (7LEVELS) 2026/Q2 0
MUN (MUNAR) 2026/Q2 0
STA (STARWARD) 2026/Q2 0
ECC (ECCGAMES) 2026/Q2 0
IWS (IRONWOLF) 2026/Q2 0
BTC (BTCSTUDIO) 2026/Q2 0
THD (THEDUST) 2026/Q2 0
K2P (KOOL2PLAY) 2026/Q2 0
RAY (PURPLERAY) 2026/Q2 258 +7,95%
CRB (CARBONSTU) 2026/Q2 0
SGD (SIGMADEF) 2026/Q2 0
P2C (P2CHILL) 2026/Q2 0
CLA (CONSOLE) 2026/Q2 0
END (ENEIDA) 2026/Q2 0
CWA (CONSOLEW) 2026/Q2 0
QUB (QUBICGMS) 2026/Q2 0
TBL (TBULL) 2026/Q1 300 -51,46%
ALG (AIGAMES) 2026/Q1 186 -62,73%
TEN (TSGAMES) 2026/Q1 204 841 -0,43%
RND (RENDER) 2026/Q1 278 +43,30%
ULG (ULTGAMES) 2026/Q1 0
BLO (BLOOBER) 2026/Q1 0
GIF (GAMFACTOR) 2026/Q1 0
CHP (CHERRY) 2026/Q1 113 -25,66%
GOP (GAMEOPS) 2026/Q1 0
3RG (3RGAMES) 2026/Q1 0
CRJ (CREEPYJAR) 2026/Q1 0
11B (11BIT) 2026/Q1 0
ART (ARTIFEX) 2026/Q1 51 589 -2,42%
MOV (MOVIEGAMES) 2026/Q1 0
BCS (BIGCHEESE) 2026/Q1 0
PCF (PCFGROUP) 2026/Q1 0
HUG (HUUUGE) 2026/Q1 185 864 -4,06%
DGE (DRAGOENT) 2026/Q1 0
ATJ (ATOMJELLY) 2026/Q1 0
CDR (CDPROJEKT) 2026/Q1 111 533 -17,88%
OML (ONEMORE) 2026/Q1 913 -6,45%
PLW (PLAYWAY) 2026/Q1 0
BBT (BOOMBIT) 2026/Q1 0
SIM (SIMFABRIC) 2026/Q1 0
VVD (VIVID) 2026/Q1 0
CIG (CIGAMES) 2026/Q1 19 057 +58,10%
TTWO (TAKETWO) 2025/Q4 6 624 209 +1,81%
IMR (INTM) 2025/Q4 0
PBT (PBGAMES) 2025/Q4 0
RKG (ROCKGAME) 2025/Q4 0
GDC (GAMEDUST) 2025/Q3 0
MPS (MEGAPIXEL) 2025/Q3 0
MAN (MANYDEV) 2025/Q1 0
FLG (FALCON) 2024/Q4 0
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dla rocznego okresu dane urocznione z 4 ostatnich raportów kwartalnych.
Dane w tys. PLN
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