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Branża Gry

Rachunek zysków i strat: Koszty sprzedaży

Profil Raport Koszty sprzedaży r/r
RAY (PURPLERAY) 2025/Q4 389 +51,36%
ALG (AIGAMES) 2025/Q3 537 +29,71%
ART (ARTIFEX) 2025/Q4 52 743 +0,04%
TTWO (TAKETWO) 2025/Q3 6 541 095 -5,02%
CDR (CDPROJEKT) 2025/Q4 119 214 -11,93%
TEN (TSGAMES) 2025/Q4 188 067 -12,87%
HUG (HUUUGE) 2025/Q4 174 923 -19,44%
TBL (TBULL) 2025/Q3 465 -34,04%
DFH (DEFENCEH) 2025/Q4 345 -41,33%
CHP (CHERRY) 2025/Q4 117 -46,82%
OML (ONEMORE) 2025/Q3 826 -65,67%
CIG (CIGAMES) 2025/Q3 17 029 -77,57%
OXY (OXYGEN) 2024/Q1 0
SIM (SIMFABRIC) 2025/Q3 0
DUA (DUALITY) 2025/Q4 0
BCS (BIGCHEESE) 2025/Q3 0
F51 (FARM51) 2025/Q4 0
PRE (PRESIDENT) 2025/Q4 0
3RG (3RGAMES) 2025/Q3 0
GOP (GAMEOPS) 2025/Q4 0
ARG (ARTGAMES) 2025/Q4 0
MUN (MUNAR) 2025/Q4 0
RND (RENDER) 2025/Q3 341
LMG (LMGAMES) 2025/Q4 0
ULG (ULTGAMES) 2025/Q3 0
FOX (SPACEFOX) 2025/Q4 0
CRB (CARBONSTU) 2025/Q4 0
PLT (PLOTTWIST) 2025/Q4 0
CWA (CONSOLEW) 2025/Q4 0
MLT (MOONLIT) 2025/Q4 0
MGS (MADNETIC) 2025/Q4 0
SMT (SIMTERACT) 2025/Q4 0
PPG (PUNCHPUNK) 2023/Q1 0
DDI (DDISTANCE) 2025/Q4 0
PDG (PYRAMID) 2025/Q4 0
END (ENEIDA) 2025/Q4 0
K2P (KOOL2PLAY) 2025/Q4 0
IWS (IRONWOLF) 2025/Q4 0
NOB (NOOBZ) 2025/Q4 0
CLA (CONSOLE) 2025/Q4 0
ICG (ICECODE) 2025/Q4 0
MMS (MADMIND) 2025/Q4 0
FRM (FREEMIND) 2025/Q4 0
GMV (GAMIVO) 2025/Q4 0
OVI (OVIDWORKS) 2025/Q4 0
BLO (BLOOBER) 2025/Q3 0
ATJ (ATOMJELLY) 2025/Q4 0
IMR (INTM) 2025/Q4 0
LTM (LTGAMES) 2025/Q4 0
IPW (IMAGEPWR) 2025/Q4 0
GDC (GAMEDUST) 2025/Q3 0
GHT (GAMEHUNT) 2025/Q4 0
FLG (FALCON) 2024/Q1 0
BRP (BLACKROSE) 2025/Q4 0
STA (STARWARD) 2025/Q4 0
7LV (7LEVELS) 2025/Q4 0
PBT (PBGAMES) 2025/Q4 0
DPG (DARKPOINT) 2025/Q4 0
DRG (DRAGEUS) 2025/Q4 0
VFA (VRFABRIC) 2025/Q4 0
MAN (MANYDEV) 2025/Q1 0
SHY (SHEEPYARD) 2024/Q1 0
DGE (DRAGOENT) 2025/Q3 0
NRS (NEURONE) 2025/Q4 0
IMG (IMMGAMES) 2025/Q4 0
SOK (SONKA) 2025/Q4 0
VAI (VOLARIA) 2025/Q4 0
IVO (INCUVO) 2025/Q4 0
PCF (PCFGROUP) 2025/Q3 0
PIX (PIXELCROW) 2024/Q3 0
MPS (MEGAPIXEL) 2025/Q3 0
QUB (QUBICGMS) 2025/Q4 0
GIF (GAMFACTOR) 2025/Q3 0
BBT (BOOMBIT) 2025/Q3 0
DGS (DEMGAMES) 2025/Q4 0
CFG 2025/Q4 0
THD (THEDUST) 2025/Q4 0
WLI (WILDINT) 2025/Q4 0
RSG (RSGAMES) 2025/Q4 0
VAR (VARSAV) 2025/Q4 0
MOV (MOVIEGAMES) 2025/Q3 0
FOR (FOREVEREN) 2025/Q4 0
LHD (LICHTHUND) 2025/Q4 0
VRF (VRFACTORY) 2025/Q4 0
BTC (BTCSTUDIO) 2025/Q4 0
TGS (TRUEGS) 2025/Q4 0
GDS (GDEVS) 2025/Q4 0
RST (ROAD) 2025/Q4 0
PLW (PLAYWAY) 2025/Q3 0
P2C (P2CHILL) 2025/Q4 0
JJB (JUJUBEE) 2025/Q4 0
VVD (VIVID) 2025/Q3 0
PSH (POLYSLASH) 2023/Q3 0
11B (11BIT) 2025/Q3 0
ECC (ECCGAMES) 2025/Q4 0
CRJ (CREEPYJAR) 2025/Q3 0
UFG (UFGAMES) 2025/Q4 0
FRW (FROZENWAY) 2025/Q4 0
BKD (BKDGAMES) 2025/Q4 0
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dla rocznego okresu dane urocznione z 4 ostatnich raportów kwartalnych.
Dane w tys. PLN
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