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Branża Gry

Rachunek zysków i strat: Techniczny koszt wytworzenia produkcji sprzedanej

Profil Raport Techniczny koszt wytworzenia produkcji sprzedanej r/r
WLI (WILDINT) 2026/Q2 1 640 +101,23%
VVD (VIVID) 2026/Q2 16 829 -7,33%
VFA (VRFABRIC) 2026/Q2 4 154 -18,18%
VAR (VARSAV) 2026/Q2 4 174 +26,83%
ULG (ULTGAMES) 2026/Q2 39 244 +67,44%
UFG (UFGAMES) 2026/Q2 732 -42,36%
TTWO (TAKETWO) 2025/Q4 10 985 233 +1,50%
THD (THEDUST) 2026/Q2 1 315 +281,63%
TGS (TRUEGS) 2026/Q2 281 +44,85%
TEN (TSGAMES) 2026/Q2 64 254 +5,55%
TBL (TBULL) 2026/Q2 3 855 +7,08%
STA (STARWARD) 2026/Q2 2 806 -4,85%
SOK (SONKA) 2026/Q2 7 405 +197,75%
SMT (SIMTERACT) 2026/Q2 9 800 +5,90%
SIM (SIMFABRIC) 2026/Q2 7 550 +1,59%
RST (ROAD) 2026/Q2 1 707 -45,38%
RSG (RSGAMES) 2026/Q2 2 358 -28,42%
RND (RENDER) 2026/Q2 4 863 -14,88%
RKG (ROCKGAME) 2025/Q4 8 759 +34,18%
RAY (PURPLERAY) 2026/Q2 67 -62,98%
QUB (QUBICGMS) 2026/Q2 26 087 -14,93%
QCR (QUEST) 2026/Q2 725 -32,56%
PRE (PRESIDENT) 2026/Q2 5 168 +29,75%
PLW (PLAYWAY) 2026/Q2 161 616 +50,24%
PLT (PLOTTWIST) 2026/Q2 2 089 +31,14%
PDG (PYRAMID) 2026/Q2 1 628 -17,40%
PCF (PCFGROUP) 2026/Q2 137 126 -19,02%
PBT (PBGAMES) 2025/Q4 950 -56,96%
P2C (P2CHILL) 2026/Q2 2 838 +39,73%
OVI (OVIDWORKS) 2026/Q2 5 647 +207,40%
OML (ONEMORE) 2026/Q2 0 -100,00%
NRS (NEURONE) 2026/Q2 102 -46,03%
NOB (NOOBZ) 2026/Q2 2 234 -40,25%
MUN (MUNAR) 2026/Q2 952 +160,82%
MOV (MOVIEGAMES) 2026/Q2 7 696 -45,82%
MMS (MADMIND) 2026/Q2 1 670 +2,52%
MLT (MOONLIT) 2026/Q2 917 +107,00%
MGS (MADNETIC) 2026/Q2 1 187 -35,17%
MAN (MANYDEV) 2025/Q1 0
LTM (LTGAMES) 2026/Q2 167 -16,92%
LMG (LMGAMES) 2026/Q2 1 598 +39,81%
LHD (LICHTHUND) 2026/Q2 3 117 -37,99%
K2P (KOOL2PLAY) 2026/Q2 888 -59,49%
JJB (JUJUBEE) 2026/Q2 1 089 +0,28%
IWS (IRONWOLF) 2026/Q2 960 -19,67%
IVO (INCUVO) 2026/Q2 12 779 -41,32%
IPW (IMAGEPWR) 2026/Q2 789 -25,98%
IMR (INTM) 2026/Q1 2 221 -13,48%
IMG (IMMGAMES) 2026/Q2 1 041 -48,47%
ICG (ICECODE) 2026/Q2 2 009 -86,17%
HUG (HUUUGE) 2026/Q2 170 248 -30,29%
GOP (GAMEOPS) 2026/Q2 10 271 +6,13%
GMV (GAMIVO) 2026/Q2 10 449 -5,07%
GIF (GAMFACTOR) 2026/Q2 14 443 +59,17%
GHT (GAMEHUNT) 2026/Q2 2 826 +1,62%
GDS (GDEVS) 2026/Q2 745 -42,82%
GDC (GAMEDUST) 2025/Q3 543 -84,33%
FRW (FROZENWAY) 2026/Q2 11 435 -0,33%
FRM (FREEMIND) 2026/Q2 4 382 +42,00%
FOX (SPACEFOX) 2026/Q2 800 +84,33%
FOR (FOREVEREN) 2026/Q2 21 614 +7,91%
FLG (FALCON) 2024/Q4 5 -98,06%
F51 (FARM51) 2026/Q2 12 687 -33,15%
END (ENEIDA) 2026/Q2 146 -61,78%
ECC (ECCGAMES) 2026/Q2 1 363 +8,61%
DUA (DUALITY) 2026/Q2 1 129 -46,87%
DRG (DRAGEUS) 2026/Q2 748 -28,56%
DPG (DARKPOINT) 2026/Q2 4 355 -14,10%
DGE (DRAGOENT) 2026/Q2 13 119 -11,58%
DFH (DEFENCEH) 2026/Q2 2 388 +79,68%
DDI (DDISTANCE) 2026/Q2 2 656 -22,18%
CWA (CONSOLEW) 2026/Q2 1 772 -13,05%
CRJ (CREEPYJAR) 2026/Q2 21 952 +64,50%
CRB (CARBONSTU) 2026/Q2 5 479 -21,27%
CLA (CONSOLE) 2026/Q2 2 865 -4,37%
CIG (CIGAMES) 2026/Q2 32 637 -14,89%
CHP (CHERRY) 2026/Q1 31 -98,49%
CFG 2026/Q2 694 -57,71%
CDR (CDPROJEKT) 2026/Q2 9 105 -95,89%
BTC (BTCSTUDIO) 2026/Q2 259 -21,75%
BRP (BLACKROSE) 2026/Q2 1 637 -24,28%
BLO (BLOOBER) 2026/Q2 100 281 +77,41%
BKD (BKDGAMES) 2026/Q2 1 928 -16,32%
BCS (BIGCHEESE) 2026/Q2 8 519 +72,34%
BBT (BOOMBIT) 2026/Q2 204 550 +11,13%
ATJ (ATOMJELLY) 2026/Q2 223 -76,62%
ART (ARTIFEX) 2026/Q2 10 599 -2,95%
ARG (ARTGAMES) 2026/Q2 1 078 -16,17%
ALG (AIGAMES) 2026/Q2 -35 -144,87%
7LV (7LEVELS) 2026/Q2 2 034 -41,01%
3RG (3RGAMES) 2026/Q2 4 601 +9,73%
11B (11BIT) 2026/Q2 126 906 +63,63%
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dla rocznego okresu dane urocznione z 4 ostatnich raportów kwartalnych.
Dane w tys. PLN
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